// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "GameFramework/PlayerController.h"
#include "CGameManager.h"
#include "CPlayerCharacterController.generated.h"

/**
 * 
 */
UCLASS()
class ISALONG2_API ACPlayerCharacterController : public APlayerController
{
	GENERATED_BODY()
	
public:
	ACPlayerCharacterController();

	void BeginPlay()override;

	static ACPlayerCharacterController* _localPlayerController;
};
